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نتیجه جستجو - اینترفیس

تعداد مقالات یافته شده: 3
ردیف عنوان نوع
1 Human Neuro-Activity for Securing Body Area Networks: Application of Brain-Computer Interfaces to People-Centric Internet of Things
فعالیت های عصبی انسانی برای حفاظت ازمنطقه شبکه های بدن : کاربرد از اینترفیس های مغز-کامپیوتر از افراد مبتنی بر اینترنت اشیاء -2017
A former definition states that a brain-com puter Interface provides a direct communication channel to the brain without the need for mus cles and nerves. With the emergence of wearable and wireless brain-computer interfaces, these systems have evolved to become part of wire less body area networks, offering people-centric applications such as cognitive workload assess ment and detection of selective attention. Cur rently, wireless body area networks are mostly integrated by low-cost devices that, because of their limited hardware resources, cannot gener ate secure random numbers for encryption. This is a critical issue in the context of new Internet of Things device communication and its secu rity. Such devices require securing their com munication, mostly by means of the automatic renewal of the cryptographic keys. In the domain of the people-centric Internet of Things, we pro pose to use wireless brain-computer interfaces as a secure source of entropy, based on neu ro-activity, capable to generate secure keys that outperforms other generation methods. In our approach, current wireless brain-computer inter face technology is an attractive option to offer novel services emerged from novel necessities in the context of the people-centric Internet of Things. Our proposal is an implementation of the human-in-the-loop paradigm, in which devices and humans indistinctly request and offer ser vices to each other for mutual benefit.
مقاله انگلیسی
2 An evaluation of the Game Changer Password System_ A new approach to password security
ارزیابی سیستم تغییر دهنده ی رمز بازی ، یک رویکرد جدید برای امنیت رمز عبور-2017
We propose – and experimentally test – a mnemonic variant of password security that uses game positions as passwords. In Experiment 1, we report accuracy and reaction time data when high school student, younger adult, and older adult participants remembered and entered one game-based password, using chess or Monopoly. In Experiment 2, we report accuracy and reaction time data from participants use of five game- based passwords across 24 sessions over 10 weeks. All five passwords were stored in chess or Monopoly for the initial 20 sessions, and changed (from chess to Monopoly or vice versa) for the remaining sessions. This new approach to password security is both mathematically robust and user-friendly.
Keywords:Password security | Memory | Interference | Cognitive
مقاله انگلیسی
3 Becoming a network beyond boundaries: Brain-Machine Interfaces (BMIs) as the actor-networks after the internet of things
تبدیل شدن به یک شبکه فراتر از مرزها: اینترفیس مغز و دستگاه (BMI) به عنوان بازیگر شبکه پس از اینترنت اشیاء-2016
For the last few decades, actor-network theory has been usually criticized for its focus on Machiavellian human actors controlling the overall networking between other actors or blamed for its dissipation of human agencies within the global status of a network. However, at the moment of its development, the freshness of actor-network theory was more relevant to its focus on the meaning of what the hyphen signifies; not so much just a simple connection between two independent variables, but an ontological event itself, from which certain entities juxtaposed together become involved by exchanging stable in fluences each other thus settled down as the actors participating in a network being associated as the summing up of these settled influences. The aim of this paper is to refresh this bygone freshness of ANT from the recent development of the Internet of Things (IoT); which vividly exemplifies how a network and its actors are generated from a manifold technologically augmented entitiesdsuch as smart appli ances in a house, migratory animals with RFID tags, and ensembles of neurons signaling beyond ones brain through a bundle of microwiresdeach of which is physiologically or algorithmically adaptable to the environmental signals from other entities thus able to be settled down together into “new sensor/ processor/actuator affiliations.” Brain-Machine Interface (BMI), developed by Nicolelis Lab at Duke University as a prototype of the future neuroprosthetics, shows a specific example of these networks of things; in which mutual adaptations of the technologically augmented entitiesdnamely neurons and robot limbsdassociate artificial sensory-motor circuits, programming its human/animal users possible motor behaviors as well as their motor intentions.
Keywords: Brain-Machine Interface | Actor-network | Neuroprosthetics | Internet of things | Nicolelis
مقاله انگلیسی
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