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2DToonShade: A stroke based toon shading system
2DToonShade: ضربه بر اساس سیستم سایه toon-2019 We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about
depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows
are drawn by hand. As opposed to previous approaches, this method does not rely on a complex 3D reconstruction of the scene: its key advantages are simplicity and ease of use. The tool was designed to
stay as close as possible to the natural 2D creative environment and therefore provides an intuitive and
user-friendly interface. Our system creates shading based on hand-drawn objects or characters, given very
limited guidance from the user. The method employs simple yet very efficient algorithms to create shading directly out of drawn strokes. We evaluate our system through a subjective user study and provide
qualitative comparison of our method versus existing professional tools and recent state of the art.
Keywords: Toon shading | Cel shading | Hand-drawn animation | Image-based rendering | Non-photorealistic-rendering |
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